加入VIP
Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics

作者
Robert Bridson
ISBN
978-1482232837
页数
269
格式
pdf
语言
英文
¥10
单个付费资源
付费资源

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

相关文件下载地址

该资源需登录后下载

去登录
温馨提示:本资源来源于互联网,仅供参考学习使用。若该资源侵犯了您的权益,请 联系我们 处理。

评分及评论

暂无评分

来评个分数吧

  • 5分
    0
  • 4分
    0
  • 3分
    0
  • 2分
    0
  • 1分
    0

评论留言