加入VIP
Fundamentals of Computer Graphics, Fourth Edition

Fundamentals of Computer Graphics, Fourth Edition

作者
Steve Marschner / Peter Shirley
出版社
A K Peters/CRC Press
ISBN
9781482229394
页数
748
格式
pdf
语言
英文

内容简介  · · · · · ·

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

Updated coverage of existing topics

Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures

A text now printed entirely in four-color to enhance illustrative figures of concepts

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

相关文件下载地址

该资源需登录后下载

去登录
温馨提示:本资源来源于互联网,仅供参考学习使用。若该资源侵犯了您的权益,请 联系我们 处理。

评分及评论

暂无评分

来评个分数吧

  • 5分
    0
  • 4分
    0
  • 3分
    0
  • 2分
    0
  • 1分
    0

评论留言