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Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

作者
Tomas Akenine-Möller / Eric Haines / Naty Hoffman
出版社
A K Peters/CRC Press
ISBN
9781138627000
页数
1198
格式
pdf
语言
英文
¥5
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内容简介  · · · · · ·

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

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